Which Percy Jackson Demigod Are You?

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10 Questions - Developed by: God - Developed on: - 4.766 taken

  • 1
    You arrive at the gates of Camp Half-Blood.
    Above you is a stretch of champagne-colored sky, and below you are fields and fields of tall, messy looking buildings. You peer out the car window eagerly. You don't know if you're even a demigod, much less who your missing "godly parent" is. Yet, you automatically feel a connection to the adventure in front of you. What's your feeling as you drive down the road to camp?
    Curious. What is this place?
    Excited. I know I belong here.
    Jittery. What if I don't belong here?
    Frankly: pissed. I wish I were just another normal kid.
    Ready for the challenge. I can take on whatever.
  • 2
    It's time for your first activity. Where do you head?
    The beach. I need some time for myself.
    The study. I've got to figure out what I could be facing in the near future.
    The cabins. I want to meet whoever my fellow half-siblings might be.
    The arena. I should train myself to face whatever comes along.
    The Mess Hall. Can't do anything on an empty stomach!
  • 3
    It's time for dinner (finally!). You're lead down to the Mess Hall, where plates of food are stacked on top of smooth, wooden tables. A counselor politely asks you to scrape some of your dinner into the fire as an offering to the gods. Great, you think. But then, you realize-- maybe you can send a "special" prayer to the gods, and they'll take pity on you and help you find out who your missing parent is! Who do you pray to?
    Persephone and Demeter. The mother-daughter duo will take pity on my loneliness.
    None of them. I'm in this on my own.
    Any one of the "Big Three". They're obviously the most powerful and have the most answers.
    Athena and Aries. They're a partnership full of strategic theories.
    Hera. She runs everything, after all. She'd know.
  • 4
    Dinner has ended, and you return to the cabin of Hermes, where you'll be housed until farther noticed. When you get back, you catch a glimpse of your reflection on the window. It's the first you've seen of yourself since you arrived. How do you look?
    Slouchy. But I don't really care.
    Who cares?
    Disheveled. How are my jeans already ripped?
    Mis-matched, but otherwise, clean.
    Put together, as always. My T-shirt is slightly wrinkled, as always, but otherwise, neat.
  • 5
    Suddenly, the counselor of the Hermes cabin grabs your forearm. He informs you that your cabin will be playing a "good old game of CHB 'Capture the Flag'". He asks what kind of player you'd prefer to be. You say:
    Defense. I'm strong-headed and tough.
    The leader. I'm smart enough.
    Protector of the flag. I'm loyal to my team and will do what it takes.
    Offense. I'm strong and willing to get dirty.
    The scout. I can be sneaky when called for.
  • 6
    Your counselor nods, content with your choice. He calls for the cabin to move out.
    As your walking to the field, you notice a girl standing on the outside of the group. She looks terrified. What do you do?
    Tentatively go over and say hi. It'll be awkward, but I feel bad.
    Run over and make her feel at home, even though I don't.
    Grunt and look away. Pretend nothing ever happened.
    Stay on my side. She'll find a way to make it.
    Go over to her and start talking like it's not a big deal.
  • 7
    Before you can make any decision, the girl wanders over to you. Her green eyes are wide with fear. She tells you she's new, and that she's never done anything like this before. You tell her you're new, as well. She asks you where you'd rather be. You answer:
    Somewhere quiet.
    Home.
    Nowhere. This gives me adrenaline.
    At the movie theater.
    In the woods, drawing what I see.
  • 8
    The girl laughs and agrees with you. She tells you her name, and you tell her yours.
    Then, the camp counselor calls you over. You trot over to where he stands, under a tree. He asks you where you'd like to be stationed. What do you respond with?
    Somewhere dark, where they can't see me.
    Somewhere secluded. I need time to figure out my strategy.
    Out in the open, as a distraction from my teammates.
    Near the flag, so I can easily defend.
    Behind a rock, so I can sneak out and attack.
  • 9
    Quickly, he sends you off to your spot. The night is dark and sticky. You're about to pull on your armor when you suddenly see a violet light coming from behind a boulder. You follow it. Someone asks where you're going. You respond:
    "To think of a plan." Can't let them catch you.
    "Nowhere." Mind yourself.
    "Go away." Blunt.
    "To look for their scouts." Aha! I don't want anyone on my trail.
    "Uh, to practice." Can't have them following you.
  • 10
    You follow the light to behind the rock, where there's an opening. The opening has several areas expanding off of it, and each one seems to be radiating the violet light. Which one do you go to?
    The climbing wall. There, you can climb to the top where you can see the whole camp. That way, you can find what the light's coming off of.
    The weapon shack. If you need defense from whatever's giving off this light, you'll have plenty.
    The shed. It's quiet in there. You'll be able to focus.
    The grove. No one will see you there.
    The lake. It draws you in.

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